🏘️Town & Nation Levels

Information about the leveling system for towns & nations within Iaddithis & it's benfefits

General Info

Town Perks will always be overwritten by Nation perks. Nation Perks are in general better then the Town Perks.

Towns

Level 1: Homestead

We want there to be a clear divide between one man towns or friendship towns (towns only inhabited by a small circle of friends), and actual settlements that should be respected and recognised as such. For this reason, all lands start as β€˜Homesteads’, a fitting term for one man towns and tiny hamlet like towns inhabited by a small group of friends.

Perks:

  • None

Requirements:

  • None

Level 2: Settlement

A settlement represents the breakthrough point where a land is no longer a solo gig and is actually inhabited by other players. This is the only level that has a member count requirement, so that it cannot be achieved by 1-2 very active players, but requires 3 actual players. The benefits are very small, as the requirements are also small. The primary purpose of this level is to indicate a land is an actual prospective town and not a solo act.

Perks:

  • +3 Extra bonus chunks for your land

  • -5% upkeep cost

Requirements:

  • Trusted Players: 3

  • Claimed Chunks: 7

  • Upgrade Cost: 7 500$

  • Bank Balance: 2 500$

Level 3: Village

A village is the first real foray into having to manage and maintain a town’s activity index. The requirement is rather simple, an activity index of 9.0 is needed. This means 3-4 active players are able to maintain the needed index, but more than likely the town is going to need more members than that to keep it above the threshold. The cost to upgrade to this level starts to become substantial, encouraging land owners to wait until they are capable of keeping the land requirements in check reliably before taking the $30,000 plunge to upgrade. The additional chunks is to give a reason for leveling up when a land is a part of a nation, since upkeep discounts don’t apply at that point. A village is also the minimum level needed to create a nation, a major milestone and political move which should be backed by actual potential, proven by the land owner’s ability to make it this far.

Perks:

  • +8 Extra bonus chunks for your land

  • -10% upkeep cost

  • Ability to create a Nation

Requirements:

  • Activity Index: 9

  • Claimed Chunks: 15

  • Upgrade Cost: 30 000$

  • Bank Balance: 10 000$

Level 4: Town

Becoming a town represents a major milestone where there is evidence of significant recruiting, growth, and financial acquisition. The upgrade cost is significant, land owners should exercise caution before upgrading to this level, otherwise they may lose the level along with the hefty upgrade cost if they cannot manage the requirements continuously.

Perks:

  • +15 Extra bonus chunks for your town

  • -25% upkeep cost

Requirements:

  • Activity Index: 12

  • Claimed Chunks: 30

  • Upgrade Cost: 75 000$

  • Bank Balance: 20 000$

Level 5: City

A city indicates the massive progression of a land. Requiring people to work together to obtain the required money for upkeep, and upgrade costs. it is mostly about numbers, the requirements get exponentially steeper as a town reaches higher levels.

Perks:

  • +25 Extra bonus chunks for your town

  • -40% upkeep cost

Requirements:

  • Activity Index: 20

  • Claimed Chunks: 75

  • Upgrade Cost: 200 000$

  • Bank Balance: 75 000$

Level 6: Metropolis

The biggest achievement when it comes to a land. This land level will require active people, money for upkeep, claims, and enough reserve in your treasury.

Perks:

  • +40 Extra bonus chunks for your town

  • -60% upkeep cost

Requirements:

  • Activity Index: 32

  • Claimed Chunks: 100

  • Upgrade Cost: 1000 000$

  • Bank Balance: 100 000$

Nations

Level 1: League

A league in this case represents the beginning of a collaboration between different groups, the initial stages of collaboration. The reason the upkeep bonus starts at -20% is because of how upkeep works. Lands that are in a nation do not pay any upkeep, instead their raw chunk upkeep costs are handed over to the nation’s upkeep costs and the nation must pay it instead of the land. ( which means only the nation’s upkeep bonus applies now ) To prevent upkeep costs suddenly increasing when a town of the minimum required level decides to make a nation, the nation mirrors the minimum required level’s upkeep bonus. That being said, if a higher level town makes a nation, they are going to be hit hard by the increased upkeep costs of their own chunks since they likely had a bigger upkeep bonus than the nation’s starting 20%.

Perks:

  • +3 Extra bonus chunks for all towns.

  • -20% upkeep cost

Requirements:

  • None

Level 2: Coalition

A coalition is where the nation starts to provide significant bonus chunks capacity to member lands.

Perks:

  • +6 Extra bonus chunks for all towns.

  • -25% upkeep cost

Requirements:

  • Activity Index: 18

  • Required lands: 2

  • Claimed Chunks: 75

  • Upgrade Cost: 100 000$

  • Bank Balance: 20 000$

Level 3: Federation

At federation level, special effects begin to apply.

Perks:

  • +15 Extra bonus chunks for all towns.

  • -30% upkeep cost

  • Speed Effect: 1

Requirements:

  • Activity Index: 20

  • Required Lands: 3

  • Claimed Chunks: 100

  • Upgrade Cost: 100 000$

  • Bank Balance: 20 000$

Level 4: Nation

Perks:

  • +20 Extra bonus chunks for all towns.

  • -35% upkeep cost

  • Speed Effect: 1

  • Doplhins Grace Effect: 1

  • Possible effects at once: 1

Requirements:

  • Activity Index: 26

  • Required Lands: 4

  • Claimed Chunks: 150

  • Upgrade Cost: 400 000$

  • Bank Balance: 75 000$

Level 5:Empire

Perks:

  • +30Extra bonus chunks for all towns.

  • -50% upkeep cost

  • Speed Effect: 1

  • Doplhins Grace Effect: 1

  • Haste Effect: 1

  • Night Vision

  • Luck Effect: 1

  • Possible effects at once: 2

Requirements:

  • Activity Index: 36

  • Required Lands: 6

  • Claimed Chunks: 220

  • Upgrade Cost: 1000 000$

  • Bank Balance: 150 000$

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