ποΈTown & Nation Levels
Information about the leveling system for towns & nations within Iaddithis & it's benfefits
General Info
Very Active: 3.50
Active: 2.5
Regular: 1.50
Irregular: 0.50
Inactive: 0.0
Required Bank balance is the amount of money a claim should have in it's balance at all times! If you go below this amount your town or nation level will drop. Example: If you upgrade your land to level 2 for 7500$ Make sure you have atleast 10000$ to have the 2500$ required Bank balance!
Towns
Level 1: Homestead
We want there to be a clear divide between one man towns or friendship towns (towns only inhabited by a small circle of friends), and actual settlements that should be respected and recognised as such. For this reason, all lands start as βHomesteadsβ, a fitting term for one man towns and tiny hamlet like towns inhabited by a small group of friends.
Level 2: Settlement
A settlement represents the breakthrough point where a land is no longer a solo gig and is actually inhabited by other players. This is the only level that has a member count requirement, so that it cannot be achieved by 1-2 very active players, but requires 3 actual players. The benefits are very small, as the requirements are also small. The primary purpose of this level is to indicate a land is an actual prospective town and not a solo act.
Level 3: Village
A village is the first real foray into having to manage and maintain a townβs activity index. The requirement is rather simple, an activity index of 9.0 is needed. This means 3-4 active players are able to maintain the needed index, but more than likely the town is going to need more members than that to keep it above the threshold. The cost to upgrade to this level starts to become substantial, encouraging land owners to wait until they are capable of keeping the land requirements in check reliably before taking the $30,000 plunge to upgrade. The additional chunks is to give a reason for leveling up when a land is a part of a nation, since upkeep discounts donβt apply at that point. A village is also the minimum level needed to create a nation, a major milestone and political move which should be backed by actual potential, proven by the land ownerβs ability to make it this far.
Level 4: Town
Becoming a town represents a major milestone where there is evidence of significant recruiting, growth, and financial acquisition. The upgrade cost is significant, land owners should exercise caution before upgrading to this level, otherwise they may lose the level along with the hefty upgrade cost if they cannot manage the requirements continuously.
Level 5: City
A city indicates the massive progression of a land. Requiring people to work together to obtain the required money for upkeep, and upgrade costs. it is mostly about numbers, the requirements get exponentially steeper as a town reaches higher levels.
Level 6: Metropolis
The biggest achievement when it comes to a land. This land level will require active people, money for upkeep, claims, and enough reserve in your treasury.
Nations
Level 1: League
A league in this case represents the beginning of a collaboration between different groups, the initial stages of collaboration. The reason the upkeep bonus starts at -20% is because of how upkeep works. Lands that are in a nation do not pay any upkeep, instead their raw chunk upkeep costs are handed over to the nationβs upkeep costs and the nation must pay it instead of the land. ( which means only the nationβs upkeep bonus applies now ) To prevent upkeep costs suddenly increasing when a town of the minimum required level decides to make a nation, the nation mirrors the minimum required levelβs upkeep bonus. That being said, if a higher level town makes a nation, they are going to be hit hard by the increased upkeep costs of their own chunks since they likely had a bigger upkeep bonus than the nationβs starting 20%.
Level 2: Coalition
A coalition is where the nation starts to provide significant bonus chunks capacity to member lands.
Level 3: Federation
At federation level, special effects begin to apply.
Level 4: Nation
Level 5:Empire
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